Friday, November 3, 2006

holy shit wii zelda

Source: (http://us.wii.com/soft_loz_tp.jsp)

(title link goes to official nintendo movies.)

the review embargo just lifted tonight and all of the overwhelmingly positive hype made me wii my pants a little:


1up

Now, two weeks before launch, the fog of mystery is clearing away. No crowded E3 tech demos; no we-play-it-for-you exhibitions. Just us, a Wii, and sheer Hyrulean excellence. We've seen only a tiny bit of the game so far -- 10 hours, to be precise, which is practically nothing given that Nintendo claims its testers needed 70-plus hours to finish the game their first time through. Twilight Princess features nine dungeons in all; after six hours, we were barely past the first.

That is to say, it's a big game. Huge, actually. In fact, the sheer enormity of Twilight Princess doesn't really strike you until after you've completed the first dungeon. Clearly, there's a great deal we've yet to see, but the most pressing (and frequently-asked) questions about Twilight Princess can fortunately be answered based on the time we've spent with it.


hoooooooooly shit. a 70 hour game?!!? are you kidding me? most games today only have a 10-12 hour single player component if you're lucky.


...

If Twilight Princess manages to uphold the level of quality seen in its opening hours for the entire duration of the adventure, it will unquestionably go down as one of the greats. Imagine Ocarina of Time, but polished and expanded and refined and generally perfected: that's what Twilight Princess feels like so far.


whoa whoa whoa... a more perfect orcarina? :O :O :O are you fucking kidding me?!

(finds wallet and credit card)

wii+zelda = fucking sold on the 19th.

No comments: